TENEBRIS SOMNIAWIKI
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Puzzles & items

Tenebris Somnia puzzle solutions

Spoilers ahead: progression and solutions.

The next step

Choose the object or room where you are stuck. TV symbols, the bar glass, elevator colors and fly tiles are randomized: use the clue generated in your run. The steps below apply to the release-game puzzles described in the linked Steam guide.

Open the sealed apartment study

  1. Take the Wrench from the bathroom beside the Devora poster, the Developing Chemical from the kitchen, and the Glass beside the bed. Strike the bedroom window boards with the Wrench until sunlight enters.
  2. Use the Glass at the broken bathroom mirror to obtain blood. Combine that glass with the Developing Chemical, then use the mixture at the opened bedroom window.
  3. Use the resulting Auritsatio on the sealed study door. If the door stays closed, check the inventory item: the unexposed blood-and-chemical mixture is not the final reagent. The successful door interaction, not merely opening the window, finishes this puzzle.
Original title: Door Puzzle in Ivan’s Apartment · Unmutual · Watch on YouTube

Power the remote and follow your TV symbols

  1. In the Floor 2 office, inspect the clothes rack for the Glove. Use it at the kitchen circuit breaker; when the washing machine stops, collect its Battery. Pull back the bathroom shower curtain for the second Battery.
  2. Return to the Floor 3 office and use both Batteries on the remote on the desk. Return to the Floor 2 TV and press the matching floor symbols promptly in the displayed order.
  3. The sequence is randomized. Copy your screen, not a video combination. If you have both batteries but only see static, finish the remote interaction upstairs before retrying the downstairs TV.
Original title: TV Remote Puzzle · Unmutual · Watch on YouTube

Match the bar glass to the bell

  1. Use the blue Triangular Stone at the symbol door left of the Floor 3 elevator. Outside, collect the Bottle on the left, then collect the three Bottles in the bar: table, behind the counter and bathroom.
  2. Ring the counter bell to hear the target. Add liquid to the large glass vessel with filled Bottles, or remove it with empty ones. Strike the vessel with the Wrench to compare its pitch.
  3. When the pitches match, ring the bell again. The glass breaks and releases the USB Cable. The required fill state is randomized; a fixed bottle count is not a reliable answer.
Original title: Glass Liquid Sound Puzzle · Unmutual · Watch on YouTube

Reach Floor −1 with the black candle

  1. Combine the Black Candle and Lighter, then use the lit candle inside the elevator. Read the color sequence in your Old Book from top to bottom.
  2. Visit the floors in that order: blue = 3, green = 2, red = 1, white = ground floor. Your book generates the sequence; do not copy a route from another run.
  3. Continue until −1 appears on the panel, then select it. A progressively corrupted elevator shows progress, but the objective is reaching the new floor.
Original title: Elevator Colour Puzzle · Unmutual · Watch on YouTube

Find the film-school first-floor corridor

From the film-school lobby, enter the doorway marked with stairs. At the first landing, follow the 1 and arrow into the doorway; this corridor contains the electrical room. If the ground-floor red door says it is locked from inside, stop trying it: that door belongs to a later stage, not the route to this corridor.

In the film-school electrical room, raise the gate with the lower-left switch, switch it again and reach the lower-right switch before the gate closes. Avoid glowing live cables. Take the cable piece, repair the upper-left switch, leave it up and operate the lower-left switch again. The fallen statue gives the RCA Cable.

Dining plates: tape above the X

Project the first Devora canister, then collect the X-marked plate from the opened theater box. Pick up Black Tape in the hall through the first door on the stairs. Put tape on the upper-left dining plate and the X plate in the empty space directly below it. The central doors open to the green Square Stone. If the box is closed, play the canister first.

Desiderium: poem and photograph order

Collect Photographs from the Floor 2 office clothes rack. In the Floor 3 office, read the first poem at the Roman-numeral wall. Its opening selects one of these four photo sequences. Use Photographs at the wall and place them in order.

First poem beginsPhotos in order
He nestles in her hand…Ring hand → earring → shiny dress → pearls
You’re dead…Cross necklace → feet → sunglasses → black veil
I’m dreaming…Lipsticked mouth → sunglasses → earring → black dress
Adorned with the blue of silver…Feet → shiny dress → closed eyes → black glove

Fly tiles: repeat the previous floor

After breaking the first fly statue, remember the path you walked in that room and reproduce it in the next. Correct tiles make the statue increasingly gold. A wrong tile requires returning to the start. Once fully gold, break the statue; the released final wing opens the theater. Take the Lead Fly from the seated Julia statue and use it at the fly-symbol door.

Sources & scope

Source-based instructions. We have not playtested the game. Release-game steps are separate from older demo builds.

Where to go next